Thursday, 16 June 2016

JE7 Task 2


Compatibility Testing: 

This type of testing is done nearing the end of a game, it ensures that the game runs on different configurations of hardware or software. As hardware the compatibility is made for brands of different manufacturers and input peripherals such as gamepads or joysticks.   

It is normally required for PC Titles nearing the end of development as much of the compatibility depends on the final build of the game.

Compliance Testing:

It is a nonfunctional testing technique which is done to validate, weather a game (System developed) meets the organizations prescribed standards or not.

A compliance tester example could be PEGI.

Functionality Testing:

It entails playing the game in some form. Functionality testing does not require extensive technical knowledge, doing this type of testing testers look for general problems such as stability issues, user interface, game mechanic issues and game assets integrity. 

Localisation Testing: 

Localisation testing checks the quality of a product's localisation for a particular target culture/locale. 
This test is based on the results of globalization testing, which verifies the functional support for that particular culture/locale 

It also focuses on any testing done within languages it is not only based in cultures. 

Regression Testing: 

Regression testing is a type of software testing that verifies the software previously developed and tested still performs correctly after it was changed or interfaced with other software. Changed may include software enhancements, patches, configuration changes etc.

Soak Testing:

In the context of video games, involves leaving the game running fro prolonged periods of time in various mode of operation such as idling, paused, or at the title screen. This testing requires no user interaction beyond initial setup and is usually managed by lead testers, automated tools may be used for simulating repetitive actions such as mouse clicks. 
Soaking can detect memory leaks or rounding errors that manifest only over time. 











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